DIGITAL FREESAT FORUM
Here you find everything about the satellites for satellite receivers software, keys, movies, music ..... many other
|
Lista Forumurilor Pe Tematici
|
DIGITAL FREESAT FORUM | Inregistrare | Login
POZE DIGITAL FREESAT FORUM
Nu sunteti logat.
|
Nou pe simpatie: andreutza43 pe Simpatie
 | Femeie 19 ani Bacau cauta Barbat 30 - 80 ani |
|
jonny2
Membru nou
Inregistrat: acum 15 ani
Postari: 8
|
|
Inthis series of lessons, we will be taking you through the process ofrendering your Maya scene into multiple passes, and using some advancedtechniques for compositing these passes using Toxik. We will dedicatethe first portion of this course to using Render Passes in Maya toseparate various elements of our scene at render time. We'll use mentalray's render passes, contribution maps, custom framebuffers, and renderlayers to create the necessary render passes for our scene. In thesecond portion of this course we will begin with some quick compositingsimilar to our Compositing 3D Renders in After Effects course, but wewill quickly get into more advanced topics such as basic and advancedDepth-of-Field, Proxies, spot paint fixing and chromatic aberration.Lesson Outline 1. Introduction and Project Overview 2. Preparing Mayascene for multi-pass rendering 3. Creating Contribution Maps formulti-pass rendering 4. Setting up render passes in mental ray 5. UsingCustom Color Buffers to render specialized passes 6. Creating newRender Layers and using Layer Overrides 7. Importing our render passesand creating Proxies 8. Using Blending Modes to composite our ant 9.Color Correcting various passes with effects and masks 10. Creating aLightwrap to tie the Foreground to the Background 11. Tweaking ourMatte to Remove a Black Outline 12. Painting our Matte image to fixissues with the feet 13. Setting up a Basic Depth-of-Field effect usingthe Depth pass and Color Correct 14. Adding to our Depth-of-Field withanother Blur Effect 15. Adding Depth-of-Field to the background 16.Fixing haloing by extending the Depth with a basic Minimax 17. AdvancedMinimax Layering to correctly extend the Depth 18. Using an Expressionto simplify the Minimax layering 19. Fixing the depth matte and the antmatte to remove DOF errors 20. Adding Chromatic Aberration to our image21. Adding and Tweaking Grain for that final level of detail
Código:
|
|
pus acum 15 ani |
|